Persona vs alt. 10 months later.

Kaenneth

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That's quite a scenario. For a player to accomplish this, they'd have to put in a tremendous amount of work leveling all 3 characters. If that's what they want to do, then I would not object to this but add some restrictions:

--Put a refresh timer on persona swaps in general. Five minutes work for picks, so I think 5 minutes would be reasonable for persona swaps.
--Put a 10-minute reuse timer on each persona. If you use a warrior and then swap to a cleric, you can't swap back to the warrior for 10 minutes, but you can swap to another persona in 5 minutes.

The persona mechanic is just not appealing enough for me to lay down extra cash. They have to improve the value proposition to make them more enticing. I hope they will do this for the next expansion.

I just want them to create auras that enable switching in 'safe' areas; as specific examples, wherever they place the spell/armor component/aug vendors in recent expansions. Not the whole zone, just the small areas around those hub NPCs would be super convenient, but not overpowered like switching inside dungeons.
 

Allworth

Active member
I just want them to create auras that enable switching in 'safe' areas; as specific examples, wherever they place the spell/armor component/aug vendors in recent expansions. Not the whole zone, just the small areas around those hub NPCs would be super convenient, but not overpowered like switching inside dungeons.

I haven't played on live for a few years but I get what you are saying. Small hubs like gypsy camps, Wayfarer's camps, remote vendors, near translocators, soulbinders, etc. would be a huge improvement in accessibility for personas.
 

Captain Video

Well-known member
Apparently, personas could be swapped anywhere during the beta test. But the "exploit" and "abuse" finger pointers came out and told Darkpaw that it was not a good idea. Fun and utility are not allowed, lest someone gain an advantage. Sadly, the devs capitulated, and now personas are gimped.

Dude, you were never in the beta, you have no idea what you're talking about. You just keep making stuff up as you go along. There were multiple dev posts in the beta forum which explained all the whys and wherefores of the decisions they made.

As for transport, there are plenty of ways to get around in this game. Personas don't change any of that. You can get practically everywhere from either PoK or your guild hall... unless of course you don't like guilds.
 

Lubal

Member
I love the persona system.

Other options for "playing something other than my main" have been poor fits for me. I have a second account but I loathe boxing; I've let that character languish in the 110s and the account lapse to silver. I'm aware that boxing is the path to power but it isn't fun for me. And traditional alts just feel like wasted time. The biggest advantage of alts is discrete lockouts, but I've never taken advantage of that. My highest level traditional alt is also largely abandoned in the 110s.

My main is a 125 shaman in very close to max current raid gear. And I love the persona system. I have a 125 rogue. My paladin is about to start the tough run (111 to 125). My ranger is 105. In total, I have 9/16 classes unlocked through this system, including my main.

The persona system lets me explore different classes and play styles while maintaining the advantages of having dedicated years of play to a single character. I can farm old raids for leveling gear for my personae. They benefit from my huge back catalog of clicky items. When they hit 125, they even get to wear (most of) my raid-earned nonvisibles.

And to some extent, the personae benefit my main. Having the rogue and its lock picking finally let me get my shaman the IVU earring from VT. The ranger in particular is helping me work though my shameful backlog of Hunter achievements. My mage can make pet toys for Dogdog. The rogue has given me direct access to the last two tradeskills (poison, tinkering). My enchanter will eventually, um, enchant stuff for me. Most of the time, I still play my shaman, and I raid on it exclusively. But when my friends want DPS, I've got a rogue; when they need tanking, I'll have one soon. When they want to hear me cackle maniacally while I aggressively CotH them around, I've got a mage!

Plus, for giggles, I'm running all the epics. All 9 of my current classes have their 1.0s. Eight of them have 2.0s done; the paladin has only a 1.5 because I haven't dragged friends to Felwithe for the "need six people right here" request step. Someday, I'll have all 32.

Is the system perfect? No. No, it is not. The 111-125 leveling stretch is unnecessarily punitive. And inventory management with one persona isn't as bad as some people claim, but with a whole stable of personae, it's pretty grim. But those feel like the sorts of things that can be improved upon in future. I'm not entirely unsympathetic to the idea that it weakens the RPG aspect of the game in terms of character identity; I don't want to diminish the experience of players for whom that's really important (and I indulge in my share of pro-iksar propogandizing!) but for the most part, I feel that ship has sadly sailed long ago (maybe things are different on FV?).
 
The only characters that I am using persona on (main server) is that I have a telebinder account, and am in process of converting them all into Druid/wizards with secondary and tertiary bind each slot can have four port points, - some places are just a long boring trip after 20 years. Getting people to certain Epic hunts, or very useful farms, works for me. Actually I made a new, now FTP with new expansion, so that some day in the future, I can add 8 more duo class porters.
 

Bigstomp

Active member
It's a hard choice. Right now, I see most personas being used either as twinks, or for secondary suppliment of the main character.

Buffing and tradeskills are the top reasons.

Running around with level 1 twinks sporting raid gear from PoP and GoD seems to be popular.
Mine is not ready yet, but I do see multiple personas showing up in group missions filling whatever roles the group lacks at the time. (These are well geared/maxed aa mains playing a persona rather than an alt)
 

Scila

Member
A persona ... for all intents and purposes ... is an alt. It just doesn't take up another char slot, you are using your main as the "slot."
 

Conq

Active member
A persona ... for all intents and purposes ... is an alt. It just doesn't take up another char slot, you are using your main as the "slot."
No. It is not. Personas share all lockouts and achievements. And then there are the inventory bugs, augment bugs, evolving gear bugs, ornament bugs, etc etc. Not the same for any intents or purposes.
Conq
 

Lubal

Member
No. It is not. Personas share all lockouts and achievements. And then there are the inventory bugs, augment bugs, evolving gear bugs, ornament bugs, etc etc. Not the same for any intents or purposes.
Conq
Honestly, I haven't had the de-augmentation bug in a long time, although I know some people still have fairly recently. As far as I know, the last patch chased that one down.

I regularly swap between 9 classes with various augs and ornaments equipped. I used my rogue persona to finish off my shaman's neck evolver. I have no idea what other bugs you're talking about.
 
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