KushallaFV
Playing EverQuest
I am just saying that we shouldn’t be pushing to add some positives to the debuff to make it a question of wanting to hit the cure or not.
Why not?
I am just saying that we shouldn’t be pushing to add some positives to the debuff to make it a question of wanting to hit the cure or not.
Uhhh, so, like, are we allowed to be excited for new content or nah?
Why not?
They are slowly catching up but that train has passed. EQ and WoW have a very different base code structure which prevented to modernize EQ in a way like it was done for WoW. WoW seems to be modular from the beginning while original EQ is an experimental mess of spaghetti code that is based on a tank war game (Tanarus). EQ is Ford T while WoW is Ford F-Series. EQ is Velketor's Experiment while WoW is Velketor. The fact that character models 3.0 were never created is due to poor management. Ok, the Drakkin race is an exclusion.
The new project does need the skeleton crew for not becoming something really strange. The result of new staff is probably that EQ looks more and more like EQ II and a pony game. However that could had been imposed. But it is just logical that new art devs do add a new type of style.
I honestly don't know the answers to these questions, but with unexceptional content, classes in woefully inadequate states, and very little communication explaining why this has to be the case despite all facts indicating it doesn't have to be the case, it's hard not to be extremely pessimistic. I know we talk about resources a lot, but I think there's a point where we have to accept that the people with the ability to make these changes - including their managers, etc. - truly do not care about EverQuest classes and are not interested in doing the work required to make them better.
This is why I highly recommend that the new EQ be outsourced to a different studio with an established track record.
I'm excited about ToB.Uhhh, so, like, are we allowed to be excited for new content or nah?
45 minutes to kill the final T3 raid is absolutely insane.
It was an easy fun raid, ToB raids are long and boring with very annoying mechanics, I've not found one I've enjoyed yet.You just called Mischief "fun"? Cripes, and this is why we can't have nice things, because groups of people demanding every raid appeal to the lowest common denominator. Mischief was a joke. Guilds triple split it when tier 1 came out it is so easy and boring. Fine, that was tier 1. This is a tier 3 raid.
Mischief is basically tank/spank with some near trivial adds. You can ignore the freeze tag, and the targeted AEs only 1 is worth worrying about. There just isn't much going on with that raid, it's so basic it's a 12 on pH scale.It was an easy fun raid, ToB raids are long and boring with very annoying mechanics, I've not found one I've enjoyed yet.
How can you not find Bristlebane and jesters fun?
Agreed.Real death. And pizza.
Good that you haven't mentioned minute made lemonade.Real death. And pizza.
Doesn't stop it being fun!Mischief is basically tank/spank with some near trivial adds. You can ignore the freeze tag, and the targeted AEs only 1 is worth worrying about. There just isn't much going on with that raid, it's so basic it's a 12 on pH scale.
Add something new for God's sake! I play clash of clans and they are adding new things all the time. They just introduced hero equipment last year and that added so much to the game. I have 6 lifetime accounts in EQ and haven't played since like April and that was a leveling expansion. Add something fun to the game!! A new AA line would be too much to ask for? A new spell line? Cool new class weapons that have unique features? I mean come on, the just add X% in an excel spreadsheet, to the current spells/aa/equipment is WAY old now.
I want to play EQ again, but for what? It's so boring now. Give us another Lower Guk, Sebilis, SolB, Karnors etc.. Fun camps and items. Not stupid missions, go back to the basics, that is what made EQ what it was.
What makes EQ boring is the repetition of familiar patterns. Players already know in advance what they will get with the next expansion. Cookie cutter expansions. It's just a change of scenery, but otherwise everything stays the same. Just new graphics, new stories, more stats. New race/class combos are also part of it in principle, as they are also just a change of scenery.
What the game needs are fundamental changes and additions that, if possible, do not conflict with what already exists. Some of these can be found in my suggestions. Think of the possibility of better shrouds, freezing and changing the character level, subclasses, unique specializations and bonus abilities based on race/class combos, new classes, a new role concept for existing classes to fix balance and class interdependency, or the possibility of being able to design own instanced zones using a modular system.
And the possibility of putting guild banners and their colors on armor and shields. In Dark Age of Camelot this was achieved with cloaks. I don't think EQ characters should get visible cloaks as it looked a bit stupid in DAOC, but it could be implemented in a similar way. For example, familiars who carry banners or are themselves a coat of arms.
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