How comes that nobody is talking about ToB yet ?

Brontus

EQ Player Activist
They are slowly catching up but that train has passed. EQ and WoW have a very different base code structure which prevented to modernize EQ in a way like it was done for WoW. WoW seems to be modular from the beginning while original EQ is an experimental mess of spaghetti code that is based on a tank war game (Tanarus). EQ is Ford T while WoW is Ford F-Series. EQ is Velketor's Experiment while WoW is Velketor. The fact that character models 3.0 were never created is due to poor management. Ok, the Drakkin race is an exclusion.

I agree. Poor management has been the big problem all along.

The new project does need the skeleton crew for not becoming something really strange. The result of new staff is probably that EQ looks more and more like EQ II and a pony game. However that could had been imposed. But it is just logical that new art devs do add a new type of style.

Most new EQ developers are newbie devs who stay for a few months, gain experience, and move to a new studio. Darkpaw pays lower than industry standards, so you'll never get top-quality devs to work there. The new EQ MMO needs an entirely new dev team that are passionate about creating a new Norrath. The vibe around EQ Next was inspirational. Those devs were positive and engaged with the community. It's a real shame it didn't work out. Again, it goes back to poor management.
 

Brontus

EQ Player Activist
I honestly don't know the answers to these questions, but with unexceptional content, classes in woefully inadequate states, and very little communication explaining why this has to be the case despite all facts indicating it doesn't have to be the case, it's hard not to be extremely pessimistic. I know we talk about resources a lot, but I think there's a point where we have to accept that the people with the ability to make these changes - including their managers, etc. - truly do not care about EverQuest classes and are not interested in doing the work required to make them better.

As usual, Sancus brings the receipts. You are spot on with your assessment. Management at Daybreak is top heavy, so they have the people and time to be analyzing the metrics and ensure that Darkpaw is working at top efficiency and operating like a modern MMO studio. As an observer of the MMO industry, I just don't feel any sense of urgency from Darkpaw.

The bottom line is that, if Darkpaw can't manage their team properly what makes anyone think they are capable of making another EverQuest MMORPG?

This is why I highly recommend that the new EQ be outsourced to a different studio with an established track record.
 

Vumad

Cape Wearer
45 minutes to kill the final T3 raid is absolutely insane.

The issue isn't that the event is long and sucks, the issue is if the rewards are not appropriate for an event that is long and sucks.

The funny thing about your comment here is tuning. If the final event dropped only glowings, and only an item that was right clicked to open a quest reward window where you could pick any T2 item you wanted, people would probably be excited about the event. The culmination of the expansion being a challenging raid where the reward made it worth it. Getting 4 glowings (which can be downgraded to anything) and 5 armors (which can b e converted to any T2 slot) would be something people would probably tolerate pretty well. They can also make that event's currency just pay out more as well. It could be such an easy fix that wont be and we'll just tolerate for our friends.

Also, did you actually beat the event in 45 minutes?
 

Yinla

Ye Ol' Dragon
It isn't just the last event that is long, I was falling asleep in one of the other raids when we tried it last night. I'm finding most of the raids this time long and borning. Tilt raid is one of the worsed I've seen in a long time. Coming from fun raids like Mischief this is a wake up call, if this is the future of EQ I maybe done, not sure I'll make it to the end of next year.
 

yepmetoo

Abazzagorath
You just called Mischief "fun"? Cripes, and this is why we can't have nice things, because groups of people demanding every raid appeal to the lowest common denominator. Mischief was a joke. Guilds triple split it when tier 1 came out it is so easy and boring. Fine, that was tier 1. This is a tier 3 raid.
 

Buds

Member
Add something new for God's sake! I play clash of clans and they are adding new things all the time. They just introduced hero equipment last year and that added so much to the game. I have 6 lifetime accounts in EQ and haven't played since like April and that was a leveling expansion. Add something fun to the game!! A new AA line would be too much to ask for? A new spell line? Cool new class weapons that have unique features? I mean come on, the just add X% in an excel spreadsheet, to the current spells/aa/equipment is WAY old now.

I want to play EQ again, but for what? It's so boring now. Give us another Lower Guk, Sebilis, SolB, Karnors etc.. Fun camps and items. Not stupid missions, go back to the basics, that is what made EQ what it was.
 
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Yinla

Ye Ol' Dragon
You just called Mischief "fun"? Cripes, and this is why we can't have nice things, because groups of people demanding every raid appeal to the lowest common denominator. Mischief was a joke. Guilds triple split it when tier 1 came out it is so easy and boring. Fine, that was tier 1. This is a tier 3 raid.
It was an easy fun raid, ToB raids are long and boring with very annoying mechanics, I've not found one I've enjoyed yet.

How can you not find Bristlebane and jesters fun?
 

Iven

Suggestions Bard
What makes EQ boring is the repetition of familiar patterns. Players already know in advance what they will get with the next expansion. Cookie cutter expansions. It's just a change of scenery, but otherwise everything stays the same. Just new graphics, new stories, more stats. New race/class combos are also part of it in principle, as they are also just a change of scenery.

What the game needs are fundamental changes and additions that, if possible, do not conflict with what already exists. Some of these can be found in my suggestions. Think of the possibility of better shrouds, freezing and changing the character level, subclasses, unique specializations and bonus abilities based on race/class combos, new classes, a new role concept for existing classes to fix balance and class interdependency, or the possibility of being able to design own instanced zones using a modular system.

And the possibility of putting guild banners and their colors on armor and shields. In Dark Age of Camelot this was achieved with cloaks. I don't think EQ characters should get visible cloaks as it looked a bit stupid in DAOC, but it could be implemented in a similar way. For example, familiars who carry banners or are themselves a coat of arms.

Guild cloaks in Dark Age of Camelot (yellow with red).jpg
 
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Ozon

Active member
It was an easy fun raid, ToB raids are long and boring with very annoying mechanics, I've not found one I've enjoyed yet.

How can you not find Bristlebane and jesters fun?
Mischief is basically tank/spank with some near trivial adds. You can ignore the freeze tag, and the targeted AEs only 1 is worth worrying about. There just isn't much going on with that raid, it's so basic it's a 12 on pH scale.
 

Yinla

Ye Ol' Dragon
Mischief is basically tank/spank with some near trivial adds. You can ignore the freeze tag, and the targeted AEs only 1 is worth worrying about. There just isn't much going on with that raid, it's so basic it's a 12 on pH scale.
Doesn't stop it being fun!

It is a lot more fun than sliding all over the place, being drained of mana, and trying to find the right place on a grid where you won't die.

I'm more excited for PoP landing on Teek on Thursday, than I am for ToB on live today. Bad planning having both happening within a few days of each other.
 

Vumad

Cape Wearer
On the note of High Priest, I and a number of other people are on board with the final raid being long and challenging. I get that the top 10 guilds all compete for rank by a hour time difference, it makes sense that top guilds perform at that level, but I also think it makes sense that the final expansion raid is hard enough that most guilds can't beat it 3 hours after unlock. We have that this year, and I'm not sure that is the worst thing in the world.

People hated TBL and they hated Mearatas but Mearatas was respected. TBL with the locked progression reduced significantly and the T1 zones being easier would have been a lot more popular. Mearatas wasn't the problem. People being stuck in Stratos for a long time, not being able to get into other zones if they didn't play for a week, and never getting into smoke was the problem. The T1 base zone with AE knockback that could kill a laggy player with a fall, and named that could 1-round a merc tank, is why TBL was so hated, not Mearatas. Granted, Mearatas was a little over tuned with how hard the death adds hit because the event required an almost flawless victory, but the concept of the event being so difficult isn't terrible. Only a handful of guilds beating the event on launch day isn't bad but no one else beating it in era is.

I think the one problem with Mearatas is that is was never really a farm event because of the death adds which were so easy to pile up. If High priest was long and challenging, the enrage didn't force a fail (it doesn't right now), meaning you can struggle bus through it, and, most importantly, the rewards were worth it, it could be a beloved part of the expansion. People will not want to spend a hour beating the high priest to have a bunch of T1 armor drop, but force it to only drop glowings and T2 armor, and give a high currency reward, it works out. It is the end of the expansion, make it rain. It's okay to be hard. Just make it worth it. It's also okay to make it so that grit and determination can let you win it over a long enough time rather than an enrage that guarantees a fail, enranges that force a fail suck, like with adds spawn so fast you can't DPS them anymore to break the HP lock and have to just give up.
 

Vumad

Cape Wearer
Add something new for God's sake! I play clash of clans and they are adding new things all the time. They just introduced hero equipment last year and that added so much to the game. I have 6 lifetime accounts in EQ and haven't played since like April and that was a leveling expansion. Add something fun to the game!! A new AA line would be too much to ask for? A new spell line? Cool new class weapons that have unique features? I mean come on, the just add X% in an excel spreadsheet, to the current spells/aa/equipment is WAY old now.

I want to play EQ again, but for what? It's so boring now. Give us another Lower Guk, Sebilis, SolB, Karnors etc.. Fun camps and items. Not stupid missions, go back to the basics, that is what made EQ what it was.
What makes EQ boring is the repetition of familiar patterns. Players already know in advance what they will get with the next expansion. Cookie cutter expansions. It's just a change of scenery, but otherwise everything stays the same. Just new graphics, new stories, more stats. New race/class combos are also part of it in principle, as they are also just a change of scenery.

What the game needs are fundamental changes and additions that, if possible, do not conflict with what already exists. Some of these can be found in my suggestions. Think of the possibility of better shrouds, freezing and changing the character level, subclasses, unique specializations and bonus abilities based on race/class combos, new classes, a new role concept for existing classes to fix balance and class interdependency, or the possibility of being able to design own instanced zones using a modular system.

And the possibility of putting guild banners and their colors on armor and shields. In Dark Age of Camelot this was achieved with cloaks. I don't think EQ characters should get visible cloaks as it looked a bit stupid in DAOC, but it could be implemented in a similar way. For example, familiars who carry banners or are themselves a coat of arms.

View attachment 861

I actually don't mind the expansion system being on a loop. I like playing EverQuest. I don't need EQ to try to copy other games. It just keeps making a whole bunch of new stuff and bloat. I actually dislike this a lot, because now so many classes have tools to pull, mez and tank, that CC has become obsolete. Enchanters are losing their identity. Like, why do monks have a mez?

I don't see that as development. It's the opposite. It blurs the lines between classes and they start to lack anything that makes them special. We don't need a bunch of new stuff all the time. We need the stuff we have tuned to work well.

I don't hate the idea of guild cloaks btw, even if I probably wouldn't use one.

EQ isn't Clash of Clans. Clash has almost no community. EQ on the other hand is a chat room with graphics. People may forget that but that is what EQ is fundamentally. It is a D&D chatroom. EQ doesn't need a ton of fancy new features. The people are the game. The people are the adventure. The expansion is just there to create new conversation.
 
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