FWIW, I wasn't calling you a jerk.
They were temporary kicks. It is what it is. My kids and I play other games together. But not EQ.
Eh, there has only been a few people on the "at least give it a try" side of the coin - not hard to consider myself as potentially in the list, especially since I read similar tone from the other examples, but shrug.
But remember that most things are going to have growing pains, even positive end results. (i.e. to move into a completely different category investing rarely doesn't have short-term pain in getting the investment rolling - but if all goes well, that investment pays dividends [often literally]) Most things that ultimately improve or address an issue have short-term complications and/or annoyances - the thing of importance is to make sure that the long-term benefit is gained from those complications.
And mind you, working around them IS also a possibility in some cases - like in this case, for the "bring the whole family" concept, kicking around 9 more months on Teek or similar, and swinging in during PoP (or perhaps playing lightly to prepare for the PoP+ era) would completely mitigate any anxiety from the systems that bother you.
As-is, IMO - with the slow unlocks with "stopping points" - I can't imagine going 100% full rabid hardcore mode level of play - it looks like it will be most fun to play in smaller chunks until its out of the "Accelerated Start" phase where it retains the Truebox mechanics. With that and the new zones/classes available for day one of this TLP will definitely be a new TLP experience, that to me, promotes a less obsessive approach, which is perfect for my wife and I as our interests have expanded since Teek so we've got a limits to how much time we can dedicate to any specific one.