Someone sent me a video of our win (Inverse Logic, Luclin) so trying to look for any patterns.
I only see 3 mez breaks, so breaking mez isn't how to bane them.
They did not take any damage while in the charm aura, they did take damage after it went away, so the auras probably are not it.
They did not take damage when altered died.
They do not seem to take damage in any relationship to AEs that I was able to observe.
"Your target is immune to the memory blur portion of this effect." I think these are immune to blur.
HOWEVER, I do not think they are ALL immune to blur.
There were Xtar issues and also the stun messages at the bottom. I am wondering if there are different models of unripe and they do not have all the same immunities. In which case, blur could be working on some of them and blur could be breaking the script.
Another theory is that these have to run the full course of the mez, 90s, for the bane to work.
On our win, the first wave, all the mobs I am certain were locked down. I can not guarantee there were no overwrites.
36:10 - wave 1 spawns, these were all mezed within probably 10s.
37:34 - a wave 1 mob jumps to the bottom of Xtar. I don't think this was a MA jump, but maybe, not my video, not my UI. However, this is the basis of my thoughts on mem blur on mez being a possible cause of the script breaking.
38:10 - Wave 2 spawns, this overflows Xtar. I can see 14 of 16 unripe on the xtar
38:20 - xtar 6, 7 drop to 80%
38:40 xtar 8, 9, 10, 11, 12, 14 drop to 80% (13 is an altered)
38:44 xtar 16, 19 drop to 80%
38:49 xtar 6, 7 drop to 60%
38:49 xtar 15, 18, 20 drop to 80%
xtar 17 is still 100%
38:54 xtar 13 altered dies, everything below jumps up a slot. Normal.
38:54 xtar 8, 9, 10, 11, 12, 14 drop to 60%
Going to skip some stuff here...
39:29 xtar 13 jumps up 20%, everything after 13 shifts
I think Xtar 13 blurred and dropped off Xtar. This makes me think these mobs are mem blurring and dropping off Xtar to the bottom
Blah blah blah, video stuff. I don't want to keep looking at this so close and it's all jumbled anyway.
So, this is my best current working theory for this bug...
Achievement: Brood Architect Hazari: Own the Hoard
Mesmerize all living experiments when there are at least 8 of them alive.
The way these drop together combined with this ACH makes me think that waves are linked. For the bane to work, all of them in a wave have to be mezed together. If someone casts a mez on them, it causes the timer to reset. Only single target mezes work and ENC ultimately will overwrite each other, which causes the timers to reset.
It seems like the damage is random, but it might not be. What might be happening is some of these mobs blur, and some do not. So some of the mobs on wave 1 are dropping off Xtar. Others are not. It completely jumbles Xtar and makes it almost impossible to keep track of which mobs is in each wave. Mezes become random, a mob in each set gets a fresh mez, and it makes a perpetual loop of timer resets. Until the end, where ENC are dying off, the mezes all start ticking out with no overwrites, and these adds start to die.
Now, I can't explain why when 16 mobs were up, 2 were linked and drop from 80% to 60% in ~29s and 6 mobs were linked and drop from 80% to 60% at 15s. (15s is the target per the beta thread by Absor.) My best conclusion is the top 2 mobs did not blur, but the remaining 6 did, dropping them to the bottom of Xtar. This broke their link with the full set.
This theory does also make sense, because on the attempt we are discussing, we used targeting hotkeys for the later waves and there was likely a lull in overwrites on wave 1.
There is a gap of like 2:20 from wave 1 spawn to the first time mobs took damage, but maybe wave 2 spawning got the script going again. I can only speculate. EDIT: After checking logs for Flummox casts, I think it was overwrites causing resets. On waves 2 and 3, we started using hotkeys and nothing on wave 1 was getting overwritten for a time period.
Edit: Another possibility is that blur is not breaking the link, but rather, they are spawning unlinked. Blur is just jumbling Xtar and making it hard to uncover the pattern, but is not the cause of the underlying problem. This is from post 28 below.
02/02/25 09:01:49 PM *ERROR* is given the flurry of the Goddess. <--- xtar 6, 7
02/02/25 09:01:49 PM *ERROR* is given the flurry of the Goddess. <--- xtar 8, 9, 10, 11, 12, 14
02/02/25 09:03:49 PM *ERROR* is given the flurry of the Goddess. <--- xtar 16, 19
02/02/25 09:03:49 PM *ERROR* is given the flurry of the Goddess. <--- xtar 15, 18, 20
So maybe the sets are spawning with a broken link, which explains why they dropped in coordinated sets of 2 and 6. It doesn't seem like a pattern because after wave 2 spawns, the blurs start scrambling the sets.
All I know is there is absolutely a pattern here and trying to figure out that pattern has been driving me nuts. Logically the pattern is where these mobs are taking damage from their location or they are taking damage because they are linked together. With the ACH combined with the synchronous loss of health, my guess, is that it is set linking.
IF I am right, and I am not saying I am, but if... The solution would be the hotkeys we made for targeting. However, we would only cast on a new wave for the initial lockdown. Once the mobs are locked down, a single ENC is assigned to that set and no one touches that set, period, unless that ENC dies.
ENC 1 /tar An_unripe_experiment00 (through 07)
ENC 2 /tar An_unripe_experiment08 (through 15)
ENC 3 /tar An_unripe_experiment16 (through 23)
ENC 4 /tar An_unripe_experiment24 (through 31)
At least 2 ENC need to share sets incase 1 dies, or all ENC needs the sets.
I have no idea what would happen to the numbering if the unripe die.
A possible dev fix, if I am correct on the problem here, is to check and see if blur can land on some of the unripe, and simply make them all immune. Not only could this fix a break in linking breaking the script, but it would also keep waves in order on Xtar.
I am also going to request a consideration for removing the stun immunities from all of these unripe. PBAE stun is a classic strategy for ENC and I think letting us utilize it in this event would be very appropriate. If I got this bug right, and I offer assurance that this took a lot of effort, that unlocking these mobs for our PBAE mez is a fair compensation. Although, if a dev is feeling generous, I have much grander requests.
I don't know exactly, but I am pretty convinced the ACH / wave linking has something to do with the bane not working.
-----------------
Stun...
Some of the unripe are not immune to stun.
This is not cast by me, which makes me think it did work.
02/01/25 07:02:48 PM an unripe experiment is stunned.
However, this is PBAE stun...
02/02/25 07:31:47 PM an unripe experiment is stunned by a clash of colors.
02/02/25 07:31:47 PM an unripe experiment is stunned by a clash of colors.
02/02/25 07:31:47 PM an unripe experiment is stunned by a clash of colors.
02/02/25 07:31:47 PM an unripe experiment is stunned by a clash of colors.
02/02/25 07:31:47 PM an unripe experiment is stunned by a clash of colors.
02/02/25 07:31:47 PM Brood Architect Hazuri is stunned by a clash of colors.
02/02/25 07:31:47 PM Your target is immune to the stun portion of this effect.
02/02/25 07:31:47 PM Your target is immune to the stun portion of this effect.
02/02/25 07:31:47 PM Your target is immune to the stun portion of this effect.
02/02/25 07:31:47 PM Your target is immune to the stun portion of this effect.
02/02/25 07:31:47 PM Your target is immune to the stun portion of this effect.
02/02/25 07:31:47 PM Your target is immune to the stun portion of this effect.